The Essential Guide to HTML5 Using Games to learn HTML5 and JavaScript

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The Essential Guide to HTML5 Using Games to learn HTML5 and JavaScript

Learn HTML5, 19 books to get you started
The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
Concepts are introduced and motivated with easy-to-grasp, appealing examples
Code is explained in detail after general explanations
Reader is guided into how to make the examples ‘their own’
What you’ll learn
  • Use HTML5 and JavaScript to create interactive web sites
  • Program in JavaScript with the new HTML5 features
  • Draw on canvas and place text on the canvas
  • Create animated scenes using timing events
  • Handle mouse events for interaction with the user/player
  • Important concepts useful in any programming language/environment HTML tags, canvas, Math.random, setInterval, setTimerout, addEventListener, Date, localStorage and other features
  • Who this book is for
    Anyone who wants to make interactive websites. This book is suited for:
    Total beginners
    Those who have done some HTML but are afraid to do any programming
    Those with some experience with HTML, JavaScript, or Flash ActionScript but who are unfamiliar with the new features in HTML5

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